Soft counters play a major role, while still having some hard counter units. The game in general is more tactical and positional but still fast paced. For example most units benefit from a high ground advantage. Every unit has to be microed differently and the terrain plays a prominent role. Compared to the original Total Annihilation the gameplay shifted from 'macro' oriented gameplay to 'micro' oriented one (do not be afraid, there still is a lot of macro involved).